Hi! I'm Gonrad, a game programmer, designer and a 2D artist from the Philippines. I have been passionate in making games since I was in elementary school when I tried using RPGMaker. I did freelancing game development jobs from other students in university. I am soon to graduate in University of St. La Salle studying Bachelor of Science in Computer Science and I'm eager to be a part of game development teams professionally. In this portfolio website you can see both my personal and professional works as a student.
I’m a dedicated programmer with a flair for creating captivating games. With my years of experience as a solo dev and working with teams, I'm ready to innovate and excel in the tech industry.
I craft engaging game worlds with a focus on innovative design. My creativity fuels every project, aiming to deliver unforgettable gaming experiences.
My years of experience in character design, illustration, UI designs, and asset creation can be useful in making 2D games.
Although not my expertise, I have made a lot of website as a full stack developer and im passionate to make more!
Pintura is my first big game project working on a team as the lead developer. I was hired for a game thesis project by another university student
EcoQuest is a thesis project in my university where we won Best Game Concept and Best Thesis . I made a story driven puzzle game with simulated environment where player actions changes how the environment looked. In a 4-member team I worked as a lead programmer and designer, UI/UX designer/artist, and 2D Artist
My Contributions: All System Design Leaderboard Dynamic Environment All Character Design & Spritesheet Level DesignThe Diver is a pixel game made in 10-days. Developed by a small yet passionate team of three, with myself serving as the lead developer and programmer. Our goal was to create a unique and engaging experience that would captivate players with its unique mechanics and clausterphobic atmosphere.
My Contributions: Gameplay Design Main Mechanics UI/UXA simple prototype to test a scene from pixel assets that I created when I was trying out Godot. It also has a simple Inventory system that I programmed.
A recreation of a casion game called "Super Ace". In this game I delved into structured randomnes and procedural card placement
As an intern we were tasked in a 2-man team to replace the old transport reservation system. We made interfaces for both user and admin. I used PHP and SQL to manage user and admin data.
Cut n' Sew is a local business that we were tasked to make a website of. They offer tailoring services which could use an online platform. This website can take in reservation from clients which the admin can see.